Oct 15, 2018 11:06 PM
Perhaps no other form of fiction subverts the very values that its subject matter purports to teach the way that the average sports story does. In real life, we are assured again and again that what matters is not who wins or loses, but whether everyone played their best and had a good time. The team handshake at the end of almost all sporting events is meant to reinforce the simple fact that everyone on the field is playing the same game. Within the confines of fiction, however, exactly the opposite lesson is often imparted. The opposing teams are not fellow athletes, but enemies who deserve to be crushed. In order to drive that point home, your average Opposing Sports Team is composed of bullies, snobs, or thugs. At best they will be elitist snobs who ridicule and deride the protagonists, at worst they will be outright cheats or even engage in violence. Regardless, a story that is ostensibly about an athletic competition will typically take on overtones of Good vs. Evil that would be more appropriate to a work of epic fantasy or space opera. It says a lot about just how deeply ingrained these notions are that when Canadian curling comedy
The reasons for this are not exactly difficult to work out. In order to make a work of fiction about a group of people throwing a ball around exciting, the stakes, writers often assume, must be higher than they would be in a genuine athletic competition. What then, could provide greater stakes than ensuring that a group of Bad People do not take the championship? Sometimes, as an added bonus, there will be additional prizes, such as the money the protagonist needs for an operation, or the right for one or both of the clubs to remain open, on the line. This way, when our morally upright heroes best the enemy scum the crowd can really cheer. From the very beginning, though, this is a road that football manga
In any other sports series, Yoichi Hiruma would be the bad guy. An absolute lunatic of a quarterback, Hiruma rules his team through fear and intimidation, threatens and blackmails authority figures to get what he wants, insists that victory is everything and that second place is for losers and failures, displays no sympathy for the players under his command, utilises every underhanded play in the book, and opens every game by trash-talking the opposing team in an effort to undermine their morale. Within the strange world of
That Hiruma looks and acts the part of an over-the-top villain while captaining the protagonist’s team is the entire point of his character. His attitude and way of running the team—and recruiting players—ensures that any claim the Deimon Devil-Bats might have on the moral high ground is contentious at best. With the self-proclaimed “Playmaker from Hell” at their head, it does not take long for the reader to realise that to their opponents, the Devil-Bats look eerily like the dreaded Opposing Sports Team. The series’ refusal to always treat the team from Deimon as the underdog reinforces this, with the Devil-Bats’ crushing defeats of the Amino Cyborgs (38 to 8), Yuhi Guts (56 to 6) and Dokubari Scorpions (42 to 0) making it obvious that they are a force to be reckoned with, even if they still fall short of powerhouse teams like the Seibu Wild Gunmen, Ojo White Knights, or Shinryuuji Nagas. That Sena, Hiruma, and their teammates are crushing a lot of other athletes’ hopes and dreams on their way to the finals is not glossed over, but is a central part of the series. Even as the audience cheers the Devil-Bats on, they are invited to feel sorry for the teams that they are beating.
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Feeling sorry for the losing teams is not that hard in most cases, because
This is not to say that the rivalries within the series cannot be intense, far from it. In the main, however,
None of which is to suggest that there are not some deeply unpleasant players on some of the Devil-Bats’ rival teams. Agon Kongo of the Shinryuuji Nagas is a one-man Opposing Sports Team, whose borderline sociopathy manages to make the rest of his team—who are about as happy with his behaviour as the reader or the Devil-Bats—look guilty by association, and the expression on his face when he is finally beaten is worth the price of the manga. The Hakushuu Dinosaurs are even worse, with ruthless team captain Reiji “Marco” Maruko advocating excessive force at every turn, and using berserk centre Rikiya Gao and unstable cornerback Hiromi Kisiragi to injure, and even cripple, opposing quarterbacks, receivers, and linemen. Even these characters though, as detestable as they may be, are developed beyond being merely hateful. Agon’s personality, for instance, is stated outright to be the result of years special treatment from coaches and authority figures, who are willing to forgive anything he does so long as he keeps winning games for them. His loss to Deimon actually knocks some of the arrogance out of Agon, and when he later finds himself playing on the Japanese national team alongside Sena and his one-time friend Hiruma, his actual enjoyment of the game—and the realisation that something he cannot quite identify is missing from his life—forces Agon to re-evaluate his actions. It is a bit of character development that many series would never have given to a character that unlikable, yet both Agon and
The Hakushuu Dinosaurs are given a similar amount of exploration, and despite their brutality, wind up being surprisingly sympathetic. Gao, while arguably insane, is a fair player and graceful loser who congratulates Deimon centre Ryokan Kurita on besting him and wishes him luck in the finals. Kisiragi is revealed as a bullying victim, harassed for his effeminate mannerisms, who first joined the football team to make the harassment stop and ended up as a means to an end for Marco. As for Marco himself, the mastermind behind Hakushuu’s horrific playing style? He is perhaps the most relatable of all, aiming to grind his way through the competition so that he might win the love of team manager—and upper class woman—Maruko “Maria” Himuro, even as the way his obsession twists his personality drives her farther out of his reach. Hiruma, when questioned about it by Marco, admits point blank that in Marco’s position he would have played exactly the same way, an admission that he makes good on by sending Kurita to break Marco the same way that Gao tried to break Hiruma. Ultimately, it might be said that there are no villains in
That every player on the field is a fellow athlete, worthy of respect and possessed of the same hopes and dreams as his opponents is at the core of every sporting event. Somehow, many fictional representations of the sports in question have managed to forget or obscure this basic fact.
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